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You are here:   Начало PC Zax: The Alien Hunter

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Zax: The Alien Hunter

PC
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Zax: The Alien Hunter
Zax: The Alien Hunter

In the directory of Zax 2 files (DATA.DAT and GERMAN-TALK)
are these must in ZIP become unnamed.

Now one takes a Entpacker, e.g. the program WINACE, and unpacked
the two files into the Zax directory.
Then the directory structure looks about in such a way:

(DIR) DATA
(DIR) GERMAN
(DIR) SaveGAMES
DATA.zip
GERMAN.zip
etc..

Now one can modify different values with an text editor:

FOR WEAPONS / ARTICLES

(DIR) DATA/Inventory/Item definition /

for example ammunition (Bullets.TXT)
ZAXCInventorycItemcDefinition

Icon Image=Semi auto
Ammo Icon generator
Icon Image=!None Inventory
Type=Ammunition default
Inventory Item=CAmmunitionInventoryItem

Definition Index=Bullets
Current Delay=0
Broadcaster = Marked For
Deletion=0
Currently Selected=0
Rounds=999; the balls max of
Rounds=999;Max.
Number of Pickup If Full=0

Shot Flash=!Unknown Model
Ammunition=!None max of Shoot
Angle=10
Strike Damage=0
Strike Damage Type=Normal
Strike Damage Radius=10
Discharge Sequence=Shoot1
Energy=0;  energy consumption Rounds
Needed=1
new Shot Action =
Shot Sound=!None.wav
Projectile=!Unknown
Model Num Projectile=Array

Array Count=0

Reuse Delay=0.3
Place Button=0
Place Button Label=
Place Button Action=
Disable Button=0
Disable Button Label=
Disable Button Action=
Use Button=0
Use Button Label=
Use Button Action=
Undefined=0
Undefined Button Label=
Undefined Button Action=
PowerUp Model=Items/Weapons/Power Ups/PU Semi Auto Ammo
Ingredient 1
Quantity=15  ;price 0=free
Ingredient 1 Type=Crystals
Ingredient 2 Quantity=5 ;prize 0=free
Ingredient 2 Type=Ore Deposits
Ingredient 3 Quantity=0
Ingredient 3 Type=!None
Must be discovered fist=1
HUD Renderer=
Detail Renderer=CAmmunitionInventoryDetailRenderer

Detail Image=Semi Auto Ammo
HUD Image=!None
InventoryItem Specific Data=
Switch Inventory Sound=!None.wav
Max Count=999 ; Number of balls
Required Item=!None
Item Priority=0

UNVERWUNDBARKEIT

(DIR) DATA/Resources/Dificulty Types/

zb. mode sees so in the Easy out:
CLevelOfDifficulty

Human Readable Name=Easy
Enemy Damage Percent=3
Player Damage Percent=0 ; 0=GOD MODUS
Weapon Drain Percent=0
Weapon Get Pickup Percent=0
Shield Drain Percent=0
Shield Get Pickup Percent=0

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